Where the car and wheels appear correct (as if they are sitting statically on the ground) but all are floating just above the ground in the showroom and then all appear to sit properly once on track. I'm familiar with the GraphicalOffset= but don't understand exactly what it does.
Does it only affect the body (everything in slot) or the car as a whole? I experimented with it one time but got some bizarre results between the showroom and track and so I left it for another day.